Mario Bros II | |
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In-game screenshot |
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Developer(s) | Thundersoft[1] |
Publisher(s) | |
Designer(s) | Jim van Der Heyden[2][3] |
Series | Mario Bros. |
Platform(s) | Commodore 64 |
Release date(s) | |
Genre(s) | 2D action platformer[2] |
Mode(s) | Multiplayer (Two players only[3][4]) |
Mario Bros. II is a 1987 Commodore 64 computer game port of Mario Bros. Game & Watch.[1] It is unrelated to the Nintendo Entertainment System video game Super Mario Bros. 2 (known as Doki Doki Panic in Japan) or Super Mario Bros.: The Lost Levels.
Mario Bros. II is a version of the Game & Watch title Mario Bros., ported to the Commodore 64. Like the arcade Mario Bros., the game consists of a single screen for gameplay.[3][5] In this game, the player simultaneously controls both Mario and Luigi as they work in a factory creating cakes for a stereotypically harsh employer.[1] The brothers build cakes by moving vertically to transfer items between the conveyor belts which are oriented to operate in alternating directions. Missing an item causes the player to lose a life, with game over reached when the player has no remaining lives.[1]
When the title screen pops up, neither Mario nor Luigi appear in their familiar plumber's overalls as seen in their other 8-bit video games.[1]
Book: Mario titles | |
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